By Marlin Wolf Ulmer
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Extra resources for Approximate Dynamic Programming for Dynamic Vehicle Routing
These components are highlighted in cursive. Notably, not every vehicle routing application contains all components, but the majority of the applications can be described by a subset of the components. 1 Infrastructure The infrastructure is defined by the service area. The service area contains a set of locations, the depot or several depots, and a traffic network. The traffic network consists of a set of (street) segments connecting the locations. ). The segments are combined to paths. The paths are assigned to a travel distance and travel time for every vehicle.
The working hours are defined by an initial point of time in which the vehicles start in the depot and a time limit by which the vehicles return to the depot at the latest. In order to serve a customer, a vehicle has to travel to the customer’s location. The path is the set of connected segments the vehicle uses between origin and destination. The travel time between depot and customer or between two customers is the amount of time the vehicle requires between leaving the origin and arriving at the destination.
Customers have to attend home during this time window to receive the goods. To satisfy the time windows, dispatchers have to route vehicles considering uncertain travel times. Even though requests occur before the execution of the routing, dispatchers have to consider uncertain requests in the assignment of the time windows (Ehmke and Campbell 2014). Dispatchers aim on efficient delivery. Simultaneously, they need to consider customer satisfaction because late deliveries may result in the loss of customers and subsequent orders (Cleophas and Ehmke 2014).
Approximate Dynamic Programming for Dynamic Vehicle Routing by Marlin Wolf Ulmer